AI Insights · Timothy · October 2021
Top 5 Boxing Games Performance in Ireland for Q3 2021
Discover the performance trends of the top 5 boxing games on a unified platform in Ireland during Q3 2021, including downloads, revenue, and active users.
Performance of Top 5 Boxing Games in Ireland for Q3 2021
In the third quarter of 2021, the top 5 boxing games in Ireland exhibited diverse performance metrics across downloads, revenue, and active users. Below are detailed insights into each app's trends during this period, based on data from Sensor Tower.
Real Boxing 2
Real Boxing 2 from Vivid Games S.A. showed a steady increase in weekly revenue, peaking at approximately $194 in mid-September. Weekly downloads fluctuated, with a high of 392 in mid-July and a low of 161 at the end of June. Active users also experienced a peak in mid-July with 577 users, but the numbers gradually declined, settling around 329 by the end of September.
Boxing Star: Real Boxing Fight
Boxing Star: Real Boxing Fight by THUMBAGE experienced variable revenue, peaking at $125 in the first week of September. Downloads saw a significant drop, starting at 265 in late June and falling to 68 by the end of September. Active users followed a similar trend, starting strong at 842 in late June but decreasing to 398 by the end of September.
EA SPORTS™ UFC®
EA SPORTS™ UFC® from Electronic Arts had a notable revenue peak of $132 in mid-July. Downloads were relatively stable, with a high of 241 in mid-July and a low of 89 in early September. Active users remained consistent, averaging around 663 in late June and ending at 568 by the end of September.
Real Boxing: KO Fight Club
Real Boxing: KO Fight Club, another game by Vivid Games S.A., saw a revenue peak of $130 in mid-September. Downloads remained low but relatively stable, with a peak of 91 in late June. Active users showed a decline from 124 in late June to 42 by the end of September.
WWE Mayhem
WWE Mayhem from Reliance Games had consistent revenue, peaking at $78 in early July. Downloads were stable, ranging from 39 to 95 throughout the quarter. Active users also remained steady, starting at 176 in late June and ending at 145 by the end of September.
These trends provide valuable insights into the performance of top boxing games in the Irish market. For more detailed analytics and insights, visit Sensor Tower.